Which is also why it appears to be the fault of the mod because it stops the idle chat which in actuality it isn't the mod at all. The idle chat makes them chat which gets the conversation going which is why the other interactions appear occasionally which is why when you remove the idle chat nothing seems to happen. So my conclusion to the test, not having autonomy with the mod isn't because of the Personality mod but something in the game since I didn't have the mod in and only stopped the Idle Chat.
If I started the conversation they would chat and chat with all sorts of interactions. I created a bran new game with a new family and left them go and the welcome wagon showed up. There's nothing in there but base game everything.
I took everything out of my mod folder and only put in a file to stop the idle chatting. Works with Patch: 9/26/23 <- Changes needed - See Change Log for updated files It was brought to my attention that autonomy wasn't the same.